Indies and studios needed a playtest contour, not Discord chaos. We built the platform and a B2B/B2C storefront: the player fills an intake, the studio sets tasks and builds.
What shipped: intake on PC, hours and genres; a studio cabinet with heatmaps; reports on retention, balance and critical bugs. English UI, Steam API for library and playtime.
Modules
Player intake: PC, hours, genres. Studio cabinet: tasks, builds, heatmaps. Reports: retention, balance, critical bugs.
How the client earns
Packages from 50 to 1,000+ verified players.
The twist
A hardware script checks the machine before a heavy build. The slot does not burn on a weak PC.